Mage Tree Rework + additions
New Client is needed to see the 2 new guilds
-changed spells around for elementalist + sorcerer
-no longer need soul color for elementalist's spells. each spell has different speeds + dmg output + color for different uses/weaknesses
-soul color will not effect sorcerer beyond starter spells
-mage class + wizard class no longer will be able to use shadow or poison rain. These skills now belong solely to the necromancer tree. Shadow + poison rain and all of the necromancy tree will remain color based. so choose wisely if you are planning that route.
-Your starter spells that you receive for completing arnos are also STILL color dependent, though all of the starter spells are now balanced moreso with one another.
-Wizard class is receiving Fiery Vortex as their aoe to replace the ones that are now elementalist only.( Fiery Vortex will be bought from Arno)
-Mage class now has Ice Field I as their AoE spell
-Magic ward now needs to be casted to be maintained making it less OP
-new guilds + questlines in Hope for both sorcerer and elementalist
-Sorcerer class now acts as a buff/debuffer with smaller aoe and higher speed solo spells, higher maneuverability
-Elementalist class will be focused more on mid-large size AoE and slower attack speeds, higher damage
-Spells: Elementalists:
Acid Orb
Blizzard (Now is a Damage over time skill instead of single hit)
Burning Hands
Lightning Storm (shared with Druid)
Earth Quake
Fire Storm
Freeze
Ice Field
Icey Touch
Meteor
Magic Use IV (shared with elementalist and sorcerer)
Magic Ward (shared will all lvl 90 apprentice + neophyte tree builds)
Shocking Grasp
-Spells: Sorcerer:
Focus 2 (shared with healer + naturalist trees)
Focus Skip 2
Invulnerability
Magic Armor I
Magic Missile (now is exlusive to just sorcerer + faster attack rate)
Magic Use IV
Magic Ward (shared will all lvl 90 apprentice + neophyte tree builds)
Stone Skin
Speed Burst (new spell that increases attack speed of a target for a short time. A warrior's best friend)
Time Stop (still remains the better snaring spell over the elementals Freeze)
misc other additions:
-fixed venom cloud spell, now working again
-slight nerf to crimson staff of destruction
-level 150 wand added: Diamond Wand of Destruction = Holger > Crimson Staff of Destruction + Diamond x2 + Work Hammer
-new level 200 druid only staff: Holger > Enhanced Druid's Staff + Ancient Dragon Fang + Hardened Chitin x 3
-new level 215 staff added Ancient Staff of The Dragon: Holger> Crimson Staff of Destruction + Ancient Dragon Fang + Ancient Dragon Hide + Hardened Chitin