Level 200 island + Druid

New Client is out. Ive decided to remove the updater altogether since I don't think it is working for anyone. I have also added the effects list within the folder too. It has probably 95% of spells/effects in there. The only ones really missing are self explanitory ones. Eg: Cure Wounds, or Fireball I think everyone at this point knows what that stuff is.

DRUID:

This update covers a couple of things, it introduces a new ways to play and make a druid class. The druid is going to have 2 unqie spells available to it. One of the spells is "Color Defence" this is a skill that will allow you to change what color protection you cast based off of how many gems.(more info in spell desc.) The Druid will also have 5 spells with a similar effect each one of these will improve your attr points for a short amount of time(155x28seconds). This will give the Druid the capability to greatly help a person in combat in a supportive way acting as a continuous attr potion or even an addition to one that already is applied.

Druid will also be receiving the passive skill "Contact". Taken from the executioner tree this allows for a giant increase in attack rating. This is important because the Druid can act sort of like a hybrid between melee and mage. You can of course spec however you see fit.

Druid Guild is implemented, it is now south east of the Hope obby (currently furthest south east guild house) Inside the guild you will find a similar layout to other guilds with a similar quest structure. It boasts an entire new armor set within the guild for Druids as well(minus a shield)

[4:35 PM]

Level 200 area:

The start to the level 200 area has been released now, and can be seen with the new client update. This are is going to offer a lot of challenges, It will test and push most players. There is a lot of hidden artifacts, easter eggs, bosses, and more with this update. Things wont be so obvious this time around. For those who don't look this update will feel small. For those who do this update will feel larger. This area is by no means completed and is simply open for testing and looking around. Really only a couple of you can go here, but you should know what to expect.

A couple new weapons have been added to the game for level 200: Imp Wing Dagger + Undead Justice They both specialize in undead/ethereal damage but the Imp wing dagger also does extra damage to flying monsters as well. This could prove to be very useful in some situations.

-Creation = Dagger + Cold Wing Brew(Imp Wing Brew(Castle Imp wing +water) + Ice shard) gives Imp Wing Dagger - new level 200 imp mobs drop the wings and 200 ice elementals give ice shard.

-Undead Justice is a short sword created by bringing 5 slivers of undead metal(obtained from crypt defender + crypt keeper) to tina

I wont spoil any more monsters or bosses, if you want to know whats in there you better start exploring. There is now 2 level 200 skills to be unlocked for a character with maximum potential. These 2 skills will make your life easier in this very trying place.

MISC:

-monsters level 200+ will drop fortified potions

-new potions: Legendary potions for: regen, restful brew, and sys relief, imp wing brew, and cold imp wing brew

-new amulet: superior amulet of Ka - Serpent Fangs + Diamond + Imhotep's Amulet of Ka
-quats now sells a few potions, some unique to only him. Like Drengel his prices appear 10x more than what they actually are. eg: 2544 quats in shop is only 254 for you

-new effects on new lvl 200 weapons(prone to change) -

Druid staff can be upgraded with emerald Gem granting the level 130 staff


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